Posts Tagged ‘TSW’

TSW Diary – Day 1

July 14, 2012 - 2:21 pm No Comments

tsw teaser

I’ve gone back and forth on this game, I know. First I loved it, then I said it wasn’t for me, and now I’ve forked over the $50 to buy it. Will it last til the first sub-up? We shall see, but there are a lot of positives leaning me toward yes. But before I put the time into designing a unique page for the game here at Die by the Arrow, I’m going to start a little journal and see how things go.

Where did the change of heart come from? I think it mostly boiled down to the fact that beta progress is beta – you don’t get to keep it. I’ve played in many betas. Way back in the day when there was this MMOG called The Realm – yeah, that’s when I started beta testing. Up until TSW though, I didn’t really care that my progress would be wiped. With this game, progress is everything and to develop your character into the beast you want it to be, it requires a lot of time (and a good number of repeated quests). So losing the progress from beta was a bit of a crushing blow. Now with early access, there’s no looming wipe, so my brain has registered that the game is in fact fun, so why not give it a go. And it begins with day one.

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Die by the Arrow is joining the war on evil…

May 10, 2012 - 6:18 am No Comments

tsw teaser

It’s been a right good long time since I last posted. Reason number one: my family has moved away from Japan and back into the good old US of A. Feels good to be home. I’ve taken a lot of time to get fat and happy on all these American restaurants I’d been missing for the last 4-plus years. During this time, I haven’t played any MMOGs – in fact, I missed Children’s Week again! The only dang achievements I am missing for the world event meta. But the future is looking up.

Enter The Secret World. Should the beta prove it’s worth, TSW will be the next MMOG Die by the Arrow chronicles. It’s exciting as TSW looks to be taking a whole new approach to how MMOGs are played. Minimal tab targeting, story-driven mission progression (no more “quest hubs”), skill-based player progression, and absolutely no arbitrary levels. This is really the first MMOG I’ve been excited about since Vanguard. You can bet on the fact that once the NDA is lifted, plenty of news and redirects will be found right here at DBTA.

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