Posts Tagged ‘Safety Off’

Assault Rifle Decks – Utility

July 25, 2012 - 10:49 am No Comments

assault-rifles-utility

After completing each of the eight dungeons on the Elite difficulty, it came to my attention that there is more to life than just blowing stuff up. Crazy, I know. So in the interest of preparing for Nightmare modes, I thought it would be wise to invest in a few utility builds. While there are barely a handful of situations in the Elites where utility is useful (but not necessarily required), I know from the Looking for Group channel that they are more or less required for safe passage through a Nightmare dungeon.

Utility in The Secret World is much the same as it is in every MMOG: stuns, purges, cleanses, and debuffs. Each of these abilities is usually narrowed into the scope of one or two different weapon choices. This means no single person can be the jack-of-all-trades, making group composition important. By building a few decks each with one or two specific utilities, you can ensure that you will be an asset to any group.

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Assault Rifle Decks V3

July 19, 2012 - 8:56 am No Comments

Version 3 – Updated 19 July 2012

The Assault Rifle Decks Guide has been updated to version 3. Just some minor changes to tweak HPS and DPS and narrowed the focus of the DPS decks (with alternatives listed). After some good feedback in the forums, I’ve narrowed down these decks and branched some of them into dual-weapon decks, favoring Blood Magic.

A quick summary: Call Your Shots was a mistaken carry over from version 1 and has been correctly replaced with Sharp Shooter. It does the exact same thing except the latter ability doesn’t drop on glance. Bloodshot, from the Blood Magic tree, replaced Anima Vessel in the Hip Shooter and Full Auto decks, making them focused DPS builds using two weapon resources. Finally, the AR Soloist deck dropped Post-op in favor of Leech Therapy after I realized it did indeed affect the player and not just the group. As usual, click the link to read the details!

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Assault Rifle Decks V2

July 15, 2012 - 8:58 pm 2 Comments

assault-rifles

Today I spent some time with the Combat Holograms in the Illuminati HQ, New York. It felt good to be back to the old business of smashing abilities against a dummy and tracking the data on ACT. Wanna do it yourself? Check out this thread. Needless to say, after few hours of killing (yes, actually killing the dummies), I’ve got a much better grasp on assault rifle abilities. And the payoff is this post.

A quick summary: Safety Off is in fact better damage per second than both Anima Shot and Hip Shooter. However, Hip Shooter is a mere 25 or so dps short of Safety Off, while Anima Shot lags just 10 dps less further. The tradeoffs around using each ability for the primary point builder is fairly obvious, with each making a compelling reason for use. Read through the cut for the details on these point builders and an all new deck for raw dps.

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