Archive for the ‘Illuminati Diaries’ Category

Illuminati Diaries: Entry 3

July 21, 2012 - 10:07 am 1 Comment

illuminati-diaries-3

After 163 hours and change played, I’ve finished every mission the game has to offer, reached rank 13 with the Illuminati, completed two (almost three) skill decks, and cleared five of the eight elite dungeons. Let’s call 23 of those 163 hours idle time, making it around a 140 hour trek to solo your way through all the mission content and experience every dungeon along the way (except Hell Eternal and Slaughterhouse – too many people just skip the normal versions of those and jump straight to elites, in my opinion).

So now what? After reaching the pinnacle of content in just 163 hours of played time, spanning over approximately 23 days (that’s just over 7 hours a day, for the math challenged), what then does TSW have to offer. Well, TSW really doesn’t stray from the same model every MMOG uses: grind. Fortunately, there TSW varies the grind by allowing players to replay nearly every mission, not just a set quantity of daily quests. And this opens a lot of opportunities for gamers, along with dungeons, to really enjoy all the game has to offer. Read through the cut for details on the current “end-game” of TSW and a review of my research into a penetration-focused build for assault rifles.

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Illuminati Diaries: Entry 2

July 14, 2012 - 2:36 pm No Comments

illuminati-diaries2

The official one week mark starting with early access passed just yesterday. I spent a whole lot of time trying to stream Friday; I cleaned up about half the Blue Mountains, finished off the first Illuminati story mission line, and ranked up to 7 in the Illuminati pecking order. I also did a brief achievement hunt, completing a handful of lore and exploration achievements in Kingsmouth and Savage Coast. Not bad for a week’s worth of gaming with around 58 hours played.

The last few days have really been smooth sailing through the story mission; I polished off the Savage Coast (had to finish a few bugged quests), finished the quests from the northern bridge in Kingsmouth that I forgot about, and did a ton of dungeon runs, mostly Inferno. Overall, I’d say the first week of The Secret World went noticeably better than I expected considering I hadn’t put 48 hours of TSW gaming into one week since the second week of closed beta testing. There are a few standout discussion points I encountered along the way, so read through the break for more.

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Illuminati Dairies: Entry 1

July 14, 2012 - 2:32 pm No Comments

illuminati-diaries entry 1

Launch day has come and gone and The Secret World did not fall into calamity. If I had to make a guess, I’d bet the vast majority of the player base pre-ordered and has been playing since last Friday, making the launch a little anti-climactic. Still, there were no outages, no massive downtimes, no lag-fests – not anything terrible, anyway. Mission bugs notwithstanding, the official launch of TSW as been a success.

Now that I’ve settled in to the game, a TSW-centered chapter of Die by the Arrow will be springing up shortly. To that end, I’ve dubbed these dairies the “Illuminati Diaries.” Today is entry 1. I spent a lot of time on the Savage Coast this weekend. Then I streamed around 11 hours on Monday alone. Yeah, it’s summer time. I ran the Inferno dungeon and wasted a fair amount of time on broken missions. I also started to get a better feel for my Rifle build – making this entry a good length and a good read for rifle-interested parties. Read through the cut for details.

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TSW Diary – Day 2

July 14, 2012 - 2:23 pm No Comments

tsw teaser

The pre-launch early access of TSW fell on a weekend, meaning it had to compete with family time. TSW isn’t The Elder Scrolls or Halo, so it really didn’t stand a chance. As such, I only had a few hours to play TSW the last two days, so I’m going to roll them into a single diary day.

Day 2 only amounted to a few hours, but I managed to pack in QL3 for both Merc and Goon decks, almost entirely clear Kingsmouth quests, and even got a Polaris run in. Considering that I really only played for about 4 hours the entire weekend, it just goes to show how much TSW can offer in a short amount of time. So… details?

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TSW Diary – Day 1

July 14, 2012 - 2:21 pm No Comments

tsw teaser

I’ve gone back and forth on this game, I know. First I loved it, then I said it wasn’t for me, and now I’ve forked over the $50 to buy it. Will it last til the first sub-up? We shall see, but there are a lot of positives leaning me toward yes. But before I put the time into designing a unique page for the game here at Die by the Arrow, I’m going to start a little journal and see how things go.

Where did the change of heart come from? I think it mostly boiled down to the fact that beta progress is beta – you don’t get to keep it. I’ve played in many betas. Way back in the day when there was this MMOG called The Realm – yeah, that’s when I started beta testing. Up until TSW though, I didn’t really care that my progress would be wiped. With this game, progress is everything and to develop your character into the beast you want it to be, it requires a lot of time (and a good number of repeated quests). So losing the progress from beta was a bit of a crushing blow. Now with early access, there’s no looming wipe, so my brain has registered that the game is in fact fun, so why not give it a go. And it begins with day one.

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